class
RenderToImageRender to an image.
Contents
Use this process object to render to an Image object instead of a window on screen. Do this by connecting renderers to this object in order. Only supports 2D mode for now.
Base classes
- class ProcessObject
- Abstract base class for all process objects.
Constructors, destructors, conversion operators
Public functions
- auto create(Color bgcolor, int width, int height) -> std::shared_ptr<RenderToImage>
- Create instance.
- void addRenderer(std::shared_ptr<Renderer> renderer)
- auto getRenderers() -> std::vector<std::shared_ptr<Renderer>>
- auto connect(std::shared_ptr<Renderer> renderer) -> std::shared_ptr<RenderToImage>
- auto connect(std::vector<std::shared_ptr<Renderer>> renderers) -> std::shared_ptr<RenderToImage>
- void reset()
- void removeAllRenderers()
- void set2DMode()
- void set3DMode()
- void setAutoUpdateCamera(bool autoUpdate)
Protected functions
- void recalculateCamera()
- void getMinMaxFromBoundingBoxes(bool transform, Vector3f& min, Vector3f& max)
- void initializeGL()
- void paintGL()
Protected variables
- std::mutex m_mutex
- std::atomic_bool m_initialized
- int m_executeToken
Private functions
- void execute() override
Function documentation
std::shared_ptr<RenderToImage> fast:: RenderToImage:: create(Color bgcolor,
int width,
int height)
Create instance.
Parameters | |
---|---|
bgcolor | Background color of scene |
width | Width of image to render to. If negative, the width will be determined using height and aspect ratio of scene. |
height | Height of image to render to. If negative, the height will be determined using width and aspect ratio of scene. |