class
LineRendererRenders lines stored in Mesh data objects.
Contents
Base classes
Derived classes
- class VectorFieldRenderer
- Renders a vector field image using lines.
Public functions
- auto create(Color color, bool drawOnTop) -> std::shared_ptr<LineRenderer>
- Create instance.
-
auto addInputConnection(DataChannel::
pointer port) -> uint override -
auto addInputConnection(DataChannel::
pointer port, Color color, float width) -> uint - void setDefaultColor(Color color)
- void setDefaultLineWidth(float width)
- void setDefaultDrawOnTop(bool drawOnTop)
- void setDrawOnTop(uint inputNr, bool drawOnTop)
- void setColor(uint inputNr, Color color)
- void setWidth(uint inputNr, float width)
- void draw(Matrix4f perspectiveMatrix, Matrix4f viewingMatrix, float zNear, float zFar, bool mode2D) virtual
Protected variables
- float mDefaultLineWidth
- Color mDefaultColor
- bool mDefaultColorSet
- bool mDefaultDrawOnTop
- std::unordered_map<uint, float> mInputWidths
- std::unordered_map<uint, Color> mInputColors
- std::unordered_map<uint, bool> mInputDrawOnTop
- std::unordered_map<uint, uint> mVAO
Function documentation
uint fast:: LineRenderer:: addInputConnection(DataChannel:: pointer port) override
Parameters | |
---|---|
port | |
Returns | the input nr of the new connection |
Adds a new input connection