file
DeviceManager.cpp
Contents
- Reference
Namespaces
- namespace fast
- FAST namespace - All FAST code lives in this namespace.
Classes
- struct fast::deviceAndScore
Typedefs
-
using deviceAndScore = struct fast::
deviceAndScore
Functions
- auto createInteropContextProperties(const cl_platform_id& platform, cl_context_properties OpenGLContext, cl_context_properties display) -> cl_context_properties*
- auto compareScores(deviceAndScore a, deviceAndScore b) -> bool