#include <BoundingBoxSetAccess.hpp>
◆ pointer
◆ BoundingBoxSetOpenGLAccess() [1/2]
fast::BoundingBoxSetOpenGLAccess::BoundingBoxSetOpenGLAccess |
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GLuint |
m_coordinatesVBO, |
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GLuint |
m_linesEBO, |
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GLuint |
m_labels, |
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std::shared_ptr< BoundingBoxSet > |
bbset |
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) |
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◆ ~BoundingBoxSetOpenGLAccess()
fast::BoundingBoxSetOpenGLAccess::~BoundingBoxSetOpenGLAccess |
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◆ BoundingBoxSetOpenGLAccess() [2/2]
◆ getCoordinateVBO()
GLuint fast::BoundingBoxSetOpenGLAccess::getCoordinateVBO |
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const |
◆ getLabelVBO()
GLuint fast::BoundingBoxSetOpenGLAccess::getLabelVBO |
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const |
◆ getLinesEBO()
GLuint fast::BoundingBoxSetOpenGLAccess::getLinesEBO |
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const |
◆ release()
void fast::BoundingBoxSetOpenGLAccess::release |
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◆ m_bbset
std::shared_ptr<BoundingBoxSet> fast::BoundingBoxSetOpenGLAccess::m_bbset |
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◆ m_coordinatesVBO
GLuint fast::BoundingBoxSetOpenGLAccess::m_coordinatesVBO |
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◆ m_labelVBO
GLuint fast::BoundingBoxSetOpenGLAccess::m_labelVBO |
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◆ m_linesEBO
GLuint fast::BoundingBoxSetOpenGLAccess::m_linesEBO |
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◆ m_released
bool fast::BoundingBoxSetOpenGLAccess::m_released = false |
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The documentation for this class was generated from the following file: