#include <VertexBufferObjectAccess.hpp>
◆ pointer
◆ VertexBufferObjectAccess()
fast::VertexBufferObjectAccess::VertexBufferObjectAccess |
( |
GLuint |
coordinateVBO, |
|
|
GLuint |
normalVBO, |
|
|
GLuint |
colorVBO, |
|
|
GLuint |
lineEBO, |
|
|
GLuint |
triangleEBO, |
|
|
bool |
useNormalVBO, |
|
|
bool |
useColorVBO, |
|
|
bool |
useEBO, |
|
|
std::shared_ptr< Mesh > |
mesh |
|
) |
| |
◆ ~VertexBufferObjectAccess()
fast::VertexBufferObjectAccess::~VertexBufferObjectAccess |
( |
| ) |
|
◆ getColorVBO()
GLuint* fast::VertexBufferObjectAccess::getColorVBO |
( |
| ) |
const |
◆ getCoordinateVBO()
GLuint* fast::VertexBufferObjectAccess::getCoordinateVBO |
( |
| ) |
const |
◆ getLineEBO()
GLuint* fast::VertexBufferObjectAccess::getLineEBO |
( |
| ) |
const |
◆ getNormalVBO()
GLuint* fast::VertexBufferObjectAccess::getNormalVBO |
( |
| ) |
const |
◆ getTriangleEBO()
GLuint* fast::VertexBufferObjectAccess::getTriangleEBO |
( |
| ) |
const |
◆ hasColorVBO()
bool fast::VertexBufferObjectAccess::hasColorVBO |
( |
| ) |
const |
◆ hasEBO()
bool fast::VertexBufferObjectAccess::hasEBO |
( |
| ) |
const |
◆ hasNormalVBO()
bool fast::VertexBufferObjectAccess::hasNormalVBO |
( |
| ) |
const |
◆ release()
void fast::VertexBufferObjectAccess::release |
( |
| ) |
|
The documentation for this class was generated from the following file: