6 #include <unordered_map>
13 void setLabelColor(
int label,
Color color);
17 void draw(Matrix4f perspectiveMatrix, Matrix4f viewingMatrix,
float zNear,
float zFar,
bool mode2D);
21 std::unordered_map<uint, uint>
mVAO;
25 bool m_colorsModified =
true;
26 GLuint m_colorsUBO = 0;